


All of these cards can be countered easily by themselves, and even easier when together. A great example of this is decks with multiple wizards or dragons. It is crucial to not put similar troops together, as this makes your opponent’s job incredibly easy.Īdjusting your deck can also be an easy way to combat this issue. However, making these plays are typically what ends the advantage you have. It can be very tempting to contribute to your push with an additional support if you have an elixir lead. Strategic Tip #3: Know When to Stop Pushing When this is happening, you can assume that both are back at equal, and if they play a card before 10, you know that you are behind.Ĭard counting can take a while to pick up but can be incredibly useful once you get the hang of it. These calculations become much more complex when you factor in units that are leftover from earlier pushes.Ī good way to make it a little easier is to wait until both players are recouping their elixir. You play a Hog Rider and your opponent defends with a Cannon. Your opponent plays a Musketeer and you Fireball it immediately. When counting cards, it is crucial to count whether or not you have the advantage, not every single card. Although counting cards seems very hard at the beginning, it can be reduced down to some pretty simple concepts.
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Strategic Tip #2: Learn How To Count ElixirĬounting cards is incredibly useful because it tells you when the best time for you to push is. This allows for you to see if your opponent plays right at 10 elixir, then react, or start the match early. The best CR strategy for these decks is to wait a couple of seconds, then make a safe play. On the contrary, if you are playing a cheaper deck that thrives in single elixir, you want to start the game relatively early. If your opponent is smart, they will quickly push the opposite lane, and you will have little elixir to defend. A great example of this is playing a Golem in the back. Prevents you from being quickly countered.It allows you to respond to any plays that your opponent makes.Decreases the time until double Elixir, where heavier decks are the most powerful.This strategy definitely depends on your deck, but if you are playing a heavier one, like Golem, it is very helpful to wait for your opponent to make the first move. Move not unless you see an advantage use not your troops unless there is something to be gained fight not unless the position is critical.
